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Wednesday, December 26, 2012

Setting Up Android App Development

Using existing IDE
 

Step 1: Setting Up the JDK Download JDK from http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1637583.html

 Step 2: Download Eclipse and install download from http://www.eclipse.org/downloads/packages/eclipse-ide-java-developers/junor

Step 3:Setting Up the Android SDK download latest android sdk from developers.android.com

 step4: install adt plugin, which will provide the interface between eclipse and android sdk.

 Download SDK bundle with pre configured tools required for android app development

 http://developer.android.com/sdk/index.html#download

Sunday, December 16, 2012

Shasidhar googlegroups jobs

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Friday, December 14, 2012

Iphone Jobs

Home Android Jobs Iphone Jobs Jobs for All Friday, December 14, 2012 Iphone Jobs BNB Gamestudio hiring iphone developers exp: 0-1 Timing : 11:00 AM - 1:00 PM and 4:00 PM to 6:00 PM Interview Rounds 1st : Written Test (Technical, logical programs) 2nd : Face to face interview (Technical) 3rd : Face to face interview (HR) -->

Android Jobs (0-2yr exp)

Android Jobs (0-2yr exp) Deloitte Hiring freshers Software Developers (0-1 yr ) Role: Software Developer exp: 0-1 yr click here to apply online Click here to apply- Register here http://www.bnbinfotech.com/ -->

Wednesday, December 12, 2012

Online Training

write a email to us:
nsc462@gmail.com   
                  Android  Online Training

                              Android Course Content 
1. Core Java

 Object oriented Programming basics
 Introduction to OOPS
 Classes, Objects
OOPS features
Packages
Exception handling
MultiThreading
IO Streams

2. Introduction to Android                                                                                      
·        Overview of Android
·        History of Android
·         Android features, Versions
·        Android Architecture overview        
3. Setup of Android Development environment                                                      
  • Eclipse and SDK installation, AVD creation
  • Project Structure
  • Creating first Android application
4.Fundamentals
  • LifeCycle of Application
  •  Manifest File
  • LifeCycle of Activity
  • Layouts
5. Main Building Blocks                                                                                            
·        Activity
·        Intents
·        Services
·        Broadcast Receivers
·        Notifications
·        Dialogs
6. Resources                                                                                                                    
·        Overview of Android Resources
·        Creating Resources
·        Using Resources
·        Drawable Resources
·        Animation Resources
7. Data Storage                                                                                                                           
  • Shared Preferences
  • Internal Storage (Files)
  • External Storage(SD Card)
  • SQLite Databases 

8.Location Services
9. Others
Blue tooth
WiFi
Camera
TelephonyManager
Media player
10. Webservices
·        SOAP
·        XML , JSON parsing
·        Connecting to remote server
11.Debugging Android Application
12.  Realtime Project



Contact us for online training

email: nsc462@gmail.com

mob: 91 -9704132390

country code: 91

COURSE FEE: $550

Saturday, November 24, 2012

Graphics

Graphics in Android


Android API provides allow to draw custom graphics onto a canvas or to modify existing views to look good.

 We we draw graphics, we can do it in 2 ways.

1. draw the graphics into a view object from layout.
2. draw the graphics directly to the Canvas.

To draw something, we need 4 basic components.

1. A Bitmap to hold the pixels.
2. A canvas to host the draw  calls- writing into the Bitmap.
3. Draw primitive- like draw rectangle, text, path etc.
4. Paint- describes the colors and styles to draw.


Bitmap to hold the pixels:

It's a simple example to draw a bitmap on screen in View. The content view is set to a View, and the drawing is achieved in onDraw method.
To draw a bitmap on screen in View, Content view is set to view and dwaing is get in onDraw().

 A canvas to host the draw  calls- writing into the Bitmap:
Canvas works as interface to actual surface upon which graphics will drawn.
It holds all "draw" calls.With canvas, drawing is actually performed underlying Bitmap, which is placed into Window.

 Bitmap bm=BitmapFactory.decodeResource(getResources(),R.drawable.image);

canvas.drawBitmap(bm,0,0,null);


To draw color
 canvas.drawColor(Color.WHITE);

here is the simple example program

package com.srinivas.graphics;

import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.Menu;
import android.view.View;

public class MainActivity extends Activity {

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new NewView(this));
    }
   
   
    private class NewView extends View
    {

        public NewView(Context context) {
            // TODO Auto-generated constructor stub
            super(context);
        }

        @Override
        protected void onDraw(Canvas canvas) {
            // TODO Auto-generated method stub
            super.onDraw(canvas);
            Bitmap bm=BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
            canvas.drawBitmap(bm, 0,0, null);
        }
    }
}


download source code here
http://www.4shared.com/zip/9wuEVziV/GRaphics.html?

SurfaceView

it is a subclass of View. By using this we can draw surface within the View hierarchy.



The SurfaceView is a special subclass of View that offers a dedicated drawing surface within the View hierarchy. The aim is to offer this drawing surface to an application's secondary thread, so that the application isn't required to wait until the system's View hierarchy is ready to draw. Instead, a secondary thread that has reference to a SurfaceView can draw to its own Canvas at its own pace.
To begin, you need to create a new class that extends SurfaceView. The class should also implement SurfaceHolder.Callback.


Friday, November 23, 2012

jobs@ Android


Urgent Requirement for Android Developers for Hyderabad Location 

Experience Range            :               0-5 Years



send resumes to

anupamareddy@celebron.com


About SIMFORM 

We are rapidly growing software solutions company based in Ahmedabad with primary client base in North America. We are developing couple of cloud software, providing web solutions to client round the globe and at the same time we provide top class small business web design services to clients in North America.
We are in our development stage but, promise our employees healthy and comfortable work conditions and a promising career at the same time.

Why to work @ Simform ? 

Employee-friendly company environment
Working days : Monday to Friday 
Flexible work hours
Attractive Salary Package, Incentives for top performer of month

JOB DESCRIPTION

Designation Offered: IPhone Applications Developer 
Department: Mobile Applications Development 
Qualification: B.E./B.Tech/M.E./M.Tech/ 
Experience: 1 yr + 
Reporting to: PM 

Roles & Responsibility: 
1) Understanding the project requirement 
2) Understanding the project requirement 
3) Able to code the projects with efficiency 
4) Testing the applications and ensuring the programs and applications do not have glitches, 
errors, or low functionality. Fixing bugs, if any. 

Knowledge/Skills/Ability : 
1) A systematic approach to application integration 
2) Defensive coding ability accompanied with strong analytical and creative problem solving skills 
3) Knowledge of Xcode, Objective C, Sqlite, Core Data, Webservice, APNS, Local notification, 
Calender, Facebook/Twitter integration, Graph, Barcode/QR code, Audio/Video streaming, Core 
Location, ePub/PDF programming, Basics of core graphics 
4) Knowledge of game development, iTunes connect and Keychain is desirable 
5) Strong OOPS concept, and knowledge of database and SDLC compulsory.



Urgent requirement for "Trainee Software Developer" -- Java & J2EE

Required Technical skills:
J2SE, J2EE, Servlets, JSP, Struts, SQL, XML, HTML, JavaScript

Eligibility : BE/BTech/MCA
Location: Hyderabad

Desired Candidate Profile:
* Candidate should have good verbal and written communication skills.
* Willing to relocate.

Interested candidates share your updated profile on hr.unijobz@gmail.com
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