Android Jobs (0-2yr exp)
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Role: Software Developer
exp: 0-1 yr
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Friday, December 14, 2012
December 14, 2012
Android Jobs (0-2yr exp)
Wednesday, December 12, 2012
December 12, 2012
Online Training
By Entrepreneur & Financial Planning
android institutes in hyderabad, android online training, android training, android training in ameerpet, android training in hyderabad, online training, online training android, training

write a email to us:
nsc462@gmail.com
Android Online Training
Android Course Content
1. Core Java
Object oriented Programming basics
Introduction to OOPS
Classes, Objects
OOPS features
Packages
Exception handling
MultiThreading
IO Streams
2. Introduction to Android
·
Overview of Android
·
History of Android
·
Android features, Versions
·
Android Architecture
overview
3. Setup of Android Development
environment
- Eclipse and SDK installation, AVD creation
- Project Structure
- Creating first Android application
4.Fundamentals
- LifeCycle of Application
- Manifest File
- LifeCycle of Activity
- Layouts
5. Main Building
Blocks
·
Activity
·
Intents
·
Services
·
Broadcast Receivers
·
Notifications
·
Dialogs
6. Resources
·
Overview of Android Resources
·
Creating Resources
·
Using Resources
·
Drawable Resources
·
Animation Resources
7. Data
Storage
- Shared Preferences
- Internal Storage (Files)
- External Storage(SD Card)
- SQLite Databases
8.Location
Services
9. Others
Blue tooth
WiFi
Camera
TelephonyManager
Media player
10. Webservices
·
SOAP
·
XML , JSON parsing
·
Connecting to remote server
11.Debugging
Android Application
12. Realtime ProjectContact us for online training
email: nsc462@gmail.com
mob: 91 -9704132390
country code: 91
COURSE FEE: $550
Saturday, November 24, 2012
November 24, 2012
Graphics
Graphics in Android
Android API provides allow to draw custom graphics onto a canvas or to modify existing views to look good.
We we draw graphics, we can do it in 2 ways.
1. draw the graphics into a view object from layout.
2. draw the graphics directly to the Canvas.
To draw something, we need 4 basic components.
1. A Bitmap to hold the pixels.
2. A canvas to host the draw calls- writing into the Bitmap.
3. Draw primitive- like draw rectangle, text, path etc.
4. Paint- describes the colors and styles to draw.
Bitmap to hold the pixels:
It's a simple example to draw a bitmap on screen in View. The content view is set to a View, and the drawing is achieved in onDraw method.
To draw a bitmap on screen in View, Content view is set to view and dwaing is get in onDraw().
A canvas to host the draw calls- writing into the Bitmap:
Canvas works as interface to actual surface upon which graphics will drawn.
It holds all "draw" calls.With canvas, drawing is actually performed underlying Bitmap, which is placed into Window.
Bitmap bm=BitmapFactory.decodeResource(getResources(),R.drawable.image);
canvas.drawBitmap(bm,0,0,null);
To draw color
canvas.drawColor(Color.WHITE);
here is the simple example program
package com.srinivas.graphics;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.Menu;
import android.view.View;
public class MainActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new NewView(this));
}
private class NewView extends View
{
public NewView(Context context) {
// TODO Auto-generated constructor stub
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
Bitmap bm=BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
canvas.drawBitmap(bm, 0,0, null);
}
}
}
download source code here
http://www.4shared.com/zip/9wuEVziV/GRaphics.html?
SurfaceView
it is a subclass of View. By using this we can draw surface within the View hierarchy.
The
To begin, you need to create a new class that extends
Android API provides allow to draw custom graphics onto a canvas or to modify existing views to look good.
We we draw graphics, we can do it in 2 ways.
1. draw the graphics into a view object from layout.
2. draw the graphics directly to the Canvas.
To draw something, we need 4 basic components.
1. A Bitmap to hold the pixels.
2. A canvas to host the draw calls- writing into the Bitmap.
3. Draw primitive- like draw rectangle, text, path etc.
4. Paint- describes the colors and styles to draw.
Bitmap to hold the pixels:
It's a simple example to draw a bitmap on screen in View. The content view is set to a View, and the drawing is achieved in onDraw method.
To draw a bitmap on screen in View, Content view is set to view and dwaing is get in onDraw().
A canvas to host the draw calls- writing into the Bitmap:
Canvas works as interface to actual surface upon which graphics will drawn.
It holds all "draw" calls.With canvas, drawing is actually performed underlying Bitmap, which is placed into Window.
Bitmap bm=BitmapFactory.decodeResource(getResources(),R.drawable.image);
canvas.drawBitmap(bm,0,0,null);
To draw color
canvas.drawColor(Color.WHITE);
here is the simple example program
package com.srinivas.graphics;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.Menu;
import android.view.View;
public class MainActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new NewView(this));
}
private class NewView extends View
{
public NewView(Context context) {
// TODO Auto-generated constructor stub
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
Bitmap bm=BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
canvas.drawBitmap(bm, 0,0, null);
}
}
}
download source code here
http://www.4shared.com/zip/9wuEVziV/GRaphics.html?
SurfaceView
it is a subclass of View. By using this we can draw surface within the View hierarchy.
The
SurfaceView
is a special subclass of View that offers a dedicated
drawing surface within the View hierarchy. The aim is to offer this drawing surface to
an application's secondary thread, so that the application isn't required
to wait until the system's View hierarchy is ready to draw. Instead, a secondary thread
that has reference to a SurfaceView can draw to its own Canvas at its own pace.To begin, you need to create a new class that extends
SurfaceView
. The class should also
implement SurfaceHolder.Callback
. Friday, November 23, 2012
November 23, 2012
jobs@ Android
Urgent Requiremen t for Android Developers for Hyderabad Location
Experience Range : 0-5 Years
send resumes to
anupamareddy@celebron.com
About SIMFORM
We are rapidly growing software solutions company based in Ahmedabad with primary client base in North America. We are developing couple of cloud software, providing web solutions to client round the globe and at the same time we provide top class small business web design services to clients in North America.
We are in our development stage but, promise our employees healthy and comfortable work conditions and a promising career at the same time.
Why to work @ Simform ?
Employee-friendly company environment
Working days : Monday to Friday
Flexible work hours
Attractive Salary Package, Incentives for top performer of month
JOB DESCRIPTION
Designation Offered: IPhone Applications Developer
Department: Mobile Applications Development
Qualification: B.E./B.Tech/M.E./M.Tech/
Experience: 1 yr +
Reporting to: PM
Roles & Responsibility:
1) Understanding the project requirement
2) Understanding the project requirement
3) Able to code the projects with efficiency
4) Testing the applications and ensuring the programs and applications do not have glitches,
errors, or low functionality. Fixing bugs, if any.
Knowledge/Skills/Ability :
1) A systematic approach to application integration
2) Defensive coding ability accompanied with strong analytical and creative problem solving skills
3) Knowledge of Xcode, Objective C, Sqlite, Core Data, Webservice, APNS, Local notification,
Calender, Facebook/Twitter integration, Graph, Barcode/QR code, Audio/Video streaming, Core
Location, ePub/PDF programming, Basics of core graphics
4) Knowledge of game development, iTunes connect and Keychain is desirable
5) Strong OOPS concept, and knowledge of database and SDLC compulsory.
Urgent requirement for "Trainee Software Developer" -- Java & J2EE
Required Technical skills:
J2SE, J2EE, Servlets, JSP, Struts, SQL, XML, HTML, JavaScript
About SIMFORM
We are rapidly growing software solutions company based in Ahmedabad with primary client base in North America. We are developing couple of cloud software, providing web solutions to client round the globe and at the same time we provide top class small business web design services to clients in North America.
We are in our development stage but, promise our employees healthy and comfortable work conditions and a promising career at the same time.
Why to work @ Simform ?
Employee-friendly company environment
Working days : Monday to Friday
Flexible work hours
Attractive Salary Package, Incentives for top performer of month
JOB DESCRIPTION
Designation Offered: IPhone Applications Developer
Department: Mobile Applications Development
Qualification: B.E./B.Tech/M.E./M.Tech/
Experience: 1 yr +
Reporting to: PM
Roles & Responsibility:
1) Understanding the project requirement
2) Understanding the project requirement
3) Able to code the projects with efficiency
4) Testing the applications and ensuring the programs and applications do not have glitches,
errors, or low functionality. Fixing bugs, if any.
Knowledge/Skills/Ability :
1) A systematic approach to application integration
2) Defensive coding ability accompanied with strong analytical and creative problem solving skills
3) Knowledge of Xcode, Objective C, Sqlite, Core Data, Webservice, APNS, Local notification,
Calender, Facebook/Twitter integration, Graph, Barcode/QR code, Audio/Video streaming, Core
Location, ePub/PDF programming, Basics of core graphics
4) Knowledge of game development, iTunes connect and Keychain is desirable
5) Strong OOPS concept, and knowledge of database and SDLC compulsory.
Urgent requirement for "Trainee Software Developer" -- Java & J2EE
Required Technical skills:
J2SE, J2EE, Servlets, JSP, Struts, SQL, XML, HTML, JavaScript
Eligibility : BE/BTech/MCA
Location: Hyderabad
Desired Candidate Profile:
* Candidate should have good verbal and written communication skills.
* Willing to relocate.
Interested candidates share your updated profile on hr.unijobz@gmail.com
Location: Hyderabad
Desired Candidate Profile:
* Candidate should have good verbal and written communication skills.
* Willing to relocate.
Interested candidates share your updated profile on hr.unijobz@gmail.com
Monday, November 19, 2012
November 19, 2012
Fragments in android
By Entrepreneur & Financial Planning
android fragments, fragments, fragments in android, fragments lifecycle, honeycomb fragments, lifecycle

Fragments represent behavior in particular portion in an activity.
Fragments must embedded in an activity and they cannot run independently without activity.
fragments having its own life cycle like activity life cycle.
To create fragement, we have to create a sub class of fragment.
Fragments introduced from android 3.0(HoneyComb) onwards
It contains callback methods similar to an activity such as onCreate(), onStart(),onPause() and onStop().
Fragment Lifecycle:
onCreate() - system calls when creating a fragment.Initialize components here.
onCreateView()- system calls when the fragment to draw its user interface for 1st time.
onPause() - system calls when the user is leaving the fragment.
onAttach() - it is called when the fragment is associated with activity.
onActivityCreated()- it is called when the activity's onCreate() is returned.
onDestroyView() - it is called when view hierarchy associated with the fragment is removed.
onDetach() -it is called when the fragment is detached from the activity.
Apart from this we have several call back methods.
Wednesday, November 14, 2012
November 14, 2012
BroadCast Receiver
It class which extends BroadCastReceiver.
which is registered in the android app via manifest file.
This class can be able to recieve intents via sendBroadcast()
BroadCast Receiver defines the method onReceive(). only during this method , your BroadCast Receiver object will be valid.
ex: public class PhoneReceiver extends BroadcastReciever
{
@override
public void onReceive()
{
}
}
which is registered in the android app via manifest file.
This class can be able to recieve intents via sendBroadcast()
BroadCast Receiver defines the method onReceive(). only during this method , your BroadCast Receiver object will be valid.
ex: public class PhoneReceiver extends BroadcastReciever
{
@override
public void onReceive()
{
}
}
Tuesday, November 6, 2012
November 06, 2012
Upload file to server FTP
Class FTPClient
java.lang.Object
extended by org.apache.commons.net.SocketClient
extended by org.apache.commons.net.ftp.FTP
extended by org.apache.commons.net.ftp.FTPClient
public abstract class SocketClient extends Object
1. SocketClient provides the basic operations that are required of client objects accessing sockets. It is to be subclassed to avoid to rewrite the same code over and over again to open a socket, close a socket, set time outs etc.
2.setSocketFactory method, which allows you to control the type of Socke,the SocketClient creates for initiating network connections.
3. you could create a SocketFactory that requests browser security capabilities before creating a socket. All classes derived from SocketClient should use the _socketFactory_ member variable to create Socket and ServerSocket instances rather than instantiating them by directly invoking a constructor
4. The user will always be able to provide his own Socket implementations by substituting his own SocketFactory.
protected void connect(InetAddress host)
Opens a Socket connected to a remote host at the current default port and originating from the current host at a system assigned port.
protected void disconnect()
Disconnects the socket connection.
public class FTP extends SocketClient
1. FTP provides the basic the functionality necessary to implement your own FTP client. It extends org.apache.commons.net.SocketClient since extending TelnetClient was causing unwanted behavior (like connections that did not time out properly).
2. The FTPClient class, derived from FTP, implements all the functionality required of an FTP client. The FTP class is made public to provide access to various FTP constants and to make it easier for adventurous programmers (or those with special needs) to interact with the FTP protocol and implement their own clients. A set of methods with names corresponding to the FTP command names are provided to facilitate this interaction.
3. You should keep in mind that the FTP server may choose to prematurely close a connection if the client has been idle for longer than a given time period (usually 900 seconds).
4. The FTP class will detect a premature FTP server connection closing when it receives a FTPReply.SERVICE_NOT_AVAILABLE response to a command. When that occurs, the FTP class method encountering that reply will throw an FTPConnectionClosedException . FTPConectionClosedException is a subclass of IOException and therefore need not be caught separately, but if you are going to catch it separately, its catch block must appear before the more general IOException catch block.
5. When you encounter an FTPConnectionClosedException , you must disconnect the connection with disconnect() to properly clean up the system resources used by FTP. Before disconnecting, you may check the last reply code and text with getReplyCode , getReplyString , and getReplyStrings.
6. You may avoid server disconnections while the client is idle by periodicaly sending NOOP commands to the server.
Rather than list it separately for each method, we mention here that every method communicating with the server and throwing an IOException can also throw a MalformedServerReplyException , which is a subclass of IOException. A MalformedServerReplyException will be thrown when the reply received from the server deviates enough from the protocol specification that it cannot be interpreted in a useful manner despite attempts to be as lenient as possible.
static int BINARY_FILE_TYPE
A constant used to indicate the file(s) being transfered should be treated as a binary image, i.e., no translations should be performed.
static int BLOCK_TRANSFER_MODE
A constant used to indicate a file is to be transfered as a series of blocks.
static int TELNET_TEXT_FORMAT
A constant used to indicate a text file contains format vertical format control characters.
Ex:
import org.apache.commons.net.ftp.FTPClient;
import java.io.FileInputStream;
import java.io.IOException;
public class Main {
public static void main(String[] args) {
FTPClient client = new FTPClient();
FileInputStream fis = null;
client.connect("www.mobengineers.com");
client.login("srinivas", "android");
String filename = "mobengineers.dat";
fis = new FileInputStream(filename);
client.storeFile(filename, fis);
client.logout();
fis.close();
}
}
source:
http://commons.apache.org/net/api-3.1/org/apache/commons/net/ftp/FTPClient.html#storeFile(java.lang.String, java.io.InputStream)
java.lang.Object
extended by org.apache.commons.net.SocketClient
extended by org.apache.commons.net.ftp.FTP
extended by org.apache.commons.net.ftp.FTPClient
public abstract class SocketClient extends Object
1. SocketClient provides the basic operations that are required of client objects accessing sockets. It is to be subclassed to avoid to rewrite the same code over and over again to open a socket, close a socket, set time outs etc.
2.setSocketFactory method, which allows you to control the type of Socke,the SocketClient creates for initiating network connections.
3. you could create a SocketFactory that requests browser security capabilities before creating a socket. All classes derived from SocketClient should use the _socketFactory_ member variable to create Socket and ServerSocket instances rather than instantiating them by directly invoking a constructor
4. The user will always be able to provide his own Socket implementations by substituting his own SocketFactory.
protected void connect(InetAddress host)
Opens a Socket connected to a remote host at the current default port and originating from the current host at a system assigned port.
protected void disconnect()
Disconnects the socket connection.
public class FTP extends SocketClient
1. FTP provides the basic the functionality necessary to implement your own FTP client. It extends org.apache.commons.net.SocketClient since extending TelnetClient was causing unwanted behavior (like connections that did not time out properly).
2. The FTPClient class, derived from FTP, implements all the functionality required of an FTP client. The FTP class is made public to provide access to various FTP constants and to make it easier for adventurous programmers (or those with special needs) to interact with the FTP protocol and implement their own clients. A set of methods with names corresponding to the FTP command names are provided to facilitate this interaction.
3. You should keep in mind that the FTP server may choose to prematurely close a connection if the client has been idle for longer than a given time period (usually 900 seconds).
4. The FTP class will detect a premature FTP server connection closing when it receives a FTPReply.SERVICE_NOT_AVAILABLE response to a command. When that occurs, the FTP class method encountering that reply will throw an FTPConnectionClosedException . FTPConectionClosedException is a subclass of IOException and therefore need not be caught separately, but if you are going to catch it separately, its catch block must appear before the more general IOException catch block.
5. When you encounter an FTPConnectionClosedException , you must disconnect the connection with disconnect() to properly clean up the system resources used by FTP. Before disconnecting, you may check the last reply code and text with getReplyCode , getReplyString , and getReplyStrings.
6. You may avoid server disconnections while the client is idle by periodicaly sending NOOP commands to the server.
Rather than list it separately for each method, we mention here that every method communicating with the server and throwing an IOException can also throw a MalformedServerReplyException , which is a subclass of IOException. A MalformedServerReplyException will be thrown when the reply received from the server deviates enough from the protocol specification that it cannot be interpreted in a useful manner despite attempts to be as lenient as possible.
static int BINARY_FILE_TYPE
A constant used to indicate the file(s) being transfered should be treated as a binary image, i.e., no translations should be performed.
static int BLOCK_TRANSFER_MODE
A constant used to indicate a file is to be transfered as a series of blocks.
static int TELNET_TEXT_FORMAT
A constant used to indicate a text file contains format vertical format control characters.
Ex:
import org.apache.commons.net.ftp.FTPClient;
import java.io.FileInputStream;
import java.io.IOException;
public class Main {
public static void main(String[] args) {
FTPClient client = new FTPClient();
FileInputStream fis = null;
client.connect("www.mobengineers.com");
client.login("srinivas", "android");
String filename = "mobengineers.dat";
fis = new FileInputStream(filename);
client.storeFile(filename, fis);
client.logout();
fis.close();
}
}
source:
http://commons.apache.org/net/api-3.1/org/apache/commons/net/ftp/FTPClient.html#storeFile(java.lang.String, java.io.InputStream)
Online Training
Android Tutorials
- Android Introduction
- Setting Up Android App Development
- Architecture of Android
- Activity Life Cycle
- Android Intents
- Pending Intent
- Android Resources
- fragments
- Localization
- Creating Menus
- Notifications -Toast, Dialogs,Statusbar Notifications
- Services And BroadcastReceivers in Android
- ListView in Android
- graphics
- Data Storage in Android
- Multi threading For Performance
- Animation with example Android
- Animations in Android
- MediaPlayer/ MediaRecorder in Android
- Camera
- TelephonyManager
- Bluetooth in Android
- Wifi Manager
- Web Services
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